February Update01 February 2016
The past few months has seen quite a significant amount of progress made on the game engine, resulting in better graphics and improved performance. A lot of code from the early/prototyping stage of development was refactored and is now in a state where I feel more comfortable shipping it as a commercial product. In order to release an alpha version mid-2016 a conscious effort has gone into polishing what is already in the game rather than adding new features, and that will continue well into February also.
September Update28 September 2015
Despite the radio silence over the last month or so a lot has been going on behind the scenes. Since launching the greenlight campaign things have been very heads down and development focused with not a whole lot of time dedicated towards marketing. When working on any long term project there are only a finite amount of hours per day and at this stage every day spent on development getting closer to alpha release is time well spent.