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February Update01 February 2016
The past few months has seen quite a significant amount of progress made on the game engine, resulting in better graphics and improved performance. A lot of code from the early/prototyping stage of development was refactored and is now in a state where I feel more comfortable shipping it as a commercial product. In order to release an alpha version mid-2016 a conscious effort has gone into polishing what is already in the game rather than adding new features, and that will continue well into February also.
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September Update28 September 2015
Despite the radio silence over the last month or so a lot has been going on behind the scenes. Since launching the greenlight campaign things have been very heads down and development focused with not a whole lot of time dedicated towards marketing. When working on any long term project there are only a finite amount of hours per day and at this stage every day spent on development getting closer to alpha release is time well spent.